dreamscape;
Jan. 1st, 2013 12:46 pmThe inside of Crowley's mind is a series of rooms set within a very old, very well-maintained Victorian manor. It is filled with portraits, leather chairs, antique furniture, and very fine linens. It's very obvious that someone very rich lives here -- and someone who takes great care of their things.
You may explore the house in general, if you want. There are several sitting areas, a kitchen, numerous bedrooms, and a grand staircase that leads to even more rooms upstairs. Once you reach the top floor, though, there is a long hallway with a series of heavy mahogany doors. Some of them are locked and some of them are not. With some prying, you can enter some of them, but with a steep and heavy price.
Door One ; The Crossroads
Difficulty of Opening : Easy
Opening this door leads to a relatively normal scene -- a country road that splits four ways. There is a sense of possibility here -- and also a great amount of desperation. You are here for a very specific reason -- you have lost something and you want it back.
If you are so compelled, you can explore, but you won't find much. And if Crowley notices you are there (which he will, eventually), he will produce whatever you want. Riches, fame, glory -- a one way ticket home, your best friend, your lover -- a cure to whatever problem you desire, but it costs you something very dear. Your soul.
And once you sign it away, you will wake up.
Door Two ; Hades: Reformed
Difficulty of Opening : Easy
Path 1: The Line
You are now in a hallway lit by poor florescent lighting and surrounded by people. A neverending line, millions upon millions of people long, and you are near the end of it. You are holding a ticket with an impossible high number on it and every so often, you hear a robotic voice over the PA system screech out a Next! and you step forward. For however long you are trapped here, you are stuck in this line. A nameless person, reduced to a number, because of your sins.
This is Hell as Crowley rules it. No torture, no hellfire, no roasting over the Pit -- you are trapped in a line for the rest of eternity for your sins.
Or are you?
Path 2: Revolt
Should you choose to remove yourself from the line, if you still have some spark of humanity left, you can move past the millions of people down one of the side hallways. In each of these rooms are file cabinets, stacked to the ceiling -- meticulous records of every single contract Crowley and his demons have amassed since he started his rule. Everything is perfectly organized, but every file cabinet is locked. No matter how hard you try to open them, they will not open -- and if you go far enough into the depths of Hell, you will soon encounter a very large, very black, very snarling dog with massive teeth and brilliant red eyes that will escort you back to your place in line, where you will be nameless, passionless, and nothing. The perfect punishment for your sins.
You will eventually wake up.
Door Three ; The Laboratory
Difficulty of Opening ; Medium
The door sticks a bit, but eventually will open into a white laboratory that appears to be covered in blood and all manner of horrible things. In the side rooms are cages, full of hissing creatures and monsters gnashing their teeth in the dark. Some of them appear to be human, but don't be fooled -- they are here for a very specific reason.
In the main room are several gurneys, some with dead bodies on them, some pristine and clean. On a hook in the corner hangs a white apron with a machete on a table next to it, almost as if someone has just left. But should you continue further down the hall, you will meet resistance, because Crowley does not want anyone down there.
In another room in the secret laboratory, it opens up into something without lighting in it. There is a flashlight, if you choose to use it, and if you cast it upon the wall, there is a massive array of sigils drawn in blood on the white brick -- and should you study it, Crowley will appear to kick you out.
Naughty, poking about in his mistakes.
Door Four ; The Church
Difficulty of Opening ; Medium
For a demon, having a church in your inner sanctum is something of an oddity -- but this church is different. There is blood coating the white marble floor, massive cracks and stones jutting about, and three of the four walls of the tiny chapel are vaporized to the ground. There is a sense of foreboding here -- and a sense of loss, if you care to hang about that long. Other than that, there isn't really much to look at save for a dead woman lying against the altar. She is very pretty, blonde, and wearing an admittedly gauche dress. You can examine her if you like, but she's dead, without a mark on her -- but if you touch her, you will be evicted forcefully, unless you can make your case to stick around and have a bit of a chat.
Door Five; Hellfire
Difficulty of Opening: Hard
To open this door, you must really want to get inside, because it takes a hell of a lot of strength and perseverance. If you get inside, though, you won't want to stay very long -- because you are officially in the depths of Hell as Crowley knew it, growing up, before his revolution.
Everywhere you go is the stench of blood and rotting flesh. Bodies are strung up by meathooks and chains and, if you look closely, there are people there stringing up fresh ones to hang -- because the only way you get out of the torture is to torture in turn yourself. Should you hang around for too long, people will seize you to string up on the hooks. You will be punctured, brutalized, and tortured -- and the only way they will let you go is if you choose to torture your neighbor.
However, there is another way out.
If you run (and I mean it; run), you can descend through the caverns, to the lower pits of Hell. Here, you can find some semblance of sanctuary before the souls of Hell grab you to roast upon the racks. Here, you can find Crowley -- and not just Crowley, but Crowley, the demon, the red smoke and spitting fire -- and he will not be very happy to see you here.
You can explain yourself or you will be killed. Either way, you're waking up. And you won't easily forget what you endured to get there.
You may explore the house in general, if you want. There are several sitting areas, a kitchen, numerous bedrooms, and a grand staircase that leads to even more rooms upstairs. Once you reach the top floor, though, there is a long hallway with a series of heavy mahogany doors. Some of them are locked and some of them are not. With some prying, you can enter some of them, but with a steep and heavy price.
Door One ; The Crossroads
Difficulty of Opening : Easy
Opening this door leads to a relatively normal scene -- a country road that splits four ways. There is a sense of possibility here -- and also a great amount of desperation. You are here for a very specific reason -- you have lost something and you want it back.
If you are so compelled, you can explore, but you won't find much. And if Crowley notices you are there (which he will, eventually), he will produce whatever you want. Riches, fame, glory -- a one way ticket home, your best friend, your lover -- a cure to whatever problem you desire, but it costs you something very dear. Your soul.
And once you sign it away, you will wake up.
Door Two ; Hades: Reformed
Difficulty of Opening : Easy
Path 1: The Line
You are now in a hallway lit by poor florescent lighting and surrounded by people. A neverending line, millions upon millions of people long, and you are near the end of it. You are holding a ticket with an impossible high number on it and every so often, you hear a robotic voice over the PA system screech out a Next! and you step forward. For however long you are trapped here, you are stuck in this line. A nameless person, reduced to a number, because of your sins.
This is Hell as Crowley rules it. No torture, no hellfire, no roasting over the Pit -- you are trapped in a line for the rest of eternity for your sins.
Or are you?
Path 2: Revolt
Should you choose to remove yourself from the line, if you still have some spark of humanity left, you can move past the millions of people down one of the side hallways. In each of these rooms are file cabinets, stacked to the ceiling -- meticulous records of every single contract Crowley and his demons have amassed since he started his rule. Everything is perfectly organized, but every file cabinet is locked. No matter how hard you try to open them, they will not open -- and if you go far enough into the depths of Hell, you will soon encounter a very large, very black, very snarling dog with massive teeth and brilliant red eyes that will escort you back to your place in line, where you will be nameless, passionless, and nothing. The perfect punishment for your sins.
You will eventually wake up.
Door Three ; The Laboratory
Difficulty of Opening ; Medium
The door sticks a bit, but eventually will open into a white laboratory that appears to be covered in blood and all manner of horrible things. In the side rooms are cages, full of hissing creatures and monsters gnashing their teeth in the dark. Some of them appear to be human, but don't be fooled -- they are here for a very specific reason.
In the main room are several gurneys, some with dead bodies on them, some pristine and clean. On a hook in the corner hangs a white apron with a machete on a table next to it, almost as if someone has just left. But should you continue further down the hall, you will meet resistance, because Crowley does not want anyone down there.
In another room in the secret laboratory, it opens up into something without lighting in it. There is a flashlight, if you choose to use it, and if you cast it upon the wall, there is a massive array of sigils drawn in blood on the white brick -- and should you study it, Crowley will appear to kick you out.
Naughty, poking about in his mistakes.
Door Four ; The Church
Difficulty of Opening ; Medium
For a demon, having a church in your inner sanctum is something of an oddity -- but this church is different. There is blood coating the white marble floor, massive cracks and stones jutting about, and three of the four walls of the tiny chapel are vaporized to the ground. There is a sense of foreboding here -- and a sense of loss, if you care to hang about that long. Other than that, there isn't really much to look at save for a dead woman lying against the altar. She is very pretty, blonde, and wearing an admittedly gauche dress. You can examine her if you like, but she's dead, without a mark on her -- but if you touch her, you will be evicted forcefully, unless you can make your case to stick around and have a bit of a chat.
Door Five; Hellfire
Difficulty of Opening: Hard
To open this door, you must really want to get inside, because it takes a hell of a lot of strength and perseverance. If you get inside, though, you won't want to stay very long -- because you are officially in the depths of Hell as Crowley knew it, growing up, before his revolution.
Everywhere you go is the stench of blood and rotting flesh. Bodies are strung up by meathooks and chains and, if you look closely, there are people there stringing up fresh ones to hang -- because the only way you get out of the torture is to torture in turn yourself. Should you hang around for too long, people will seize you to string up on the hooks. You will be punctured, brutalized, and tortured -- and the only way they will let you go is if you choose to torture your neighbor.
However, there is another way out.
If you run (and I mean it; run), you can descend through the caverns, to the lower pits of Hell. Here, you can find some semblance of sanctuary before the souls of Hell grab you to roast upon the racks. Here, you can find Crowley -- and not just Crowley, but Crowley, the demon, the red smoke and spitting fire -- and he will not be very happy to see you here.
You can explain yourself or you will be killed. Either way, you're waking up. And you won't easily forget what you endured to get there.